[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[OptionsMenu] enter
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
[OptionsGameMenu] enter
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[OptionsGameMenu] onTransitionAnimFinished
[OptionsGameMenu] leave
[OptionsMenu] enter
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
[OptionsAudioMenu] enter
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : downLayout
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : upLayout
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[OptionsAudioMenu] onTransitionAnimFinished
[OptionsAudioMenu] leave
[OptionsMenu] enter
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
GameWarp::load mPrologue = 1 warpName = 3D/budapest/0001.wp
entering 3D/budapest/0001.wp
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[VideoPlayer] onSkipVideoButtonValidated
[VideoPlayer] onVideoStopped - Videos/cine0001.ogv
entering 3D/Cauchemar/0116.wp
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
entering 3D/Cauchemar/0117.wp
entering 3D/Cauchemar/0218.wp
[TeWarp3::Anim] load - anim jpb1 already loaded
entering 3D/Cauchemar/0109.wp
entering 3D/Cauchemar/0110.wp
[TeWarp3::Anim] load - anim pkf1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
entering 3D/budapest/0001.wp
[TeWarp3::Anim] load - anim aga1 already loaded
[TeWarp3::Anim] load - anim aia1 already loaded
[TeWarp3::Anim] load - anim afa1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim ala1 already loaded
[TeWarp3::Anim] load - anim ama1 already loaded
[TeWarp3::Anim] load - anim ana1 already loaded
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeWarp3::Anim] load - anim apa1 already loaded
[TeWarp3::Anim] load - anim aka1 already loaded
[VideoPlayer] onSkipVideoButtonValidated
[VideoPlayer] onVideoStopped - Videos/cine0002.ogv
OnDocumentOpened(Confirm_Tuto_001)
[TeSFX::play()] file name : Sounds/SFX/ChoixMenu.wav error : 40963
OnShowedDocumentButtonValidated(Confirm_Tuto_001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 111
[Dialog2] launchNextDialog - id: 111
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aga1
entering 3D/budapest/0002.wp
[TeWarp3::Anim] load - anim aka1 already loaded
[TeWarp3::Anim] load - anim aga1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim ala1 already loaded
[TeWarp3::Anim] load - anim ama1 already loaded
[TeWarp3::Anim] load - anim ana1 already loaded
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeWarp3::Anim] load - anim apa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ala1
[Dialog2] pushDialog - id: 1788
[Dialog2] launchNextDialog - id: 1788
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
aka1
[Dialog2] pushDialog - id: 1789
[Dialog2] launchNextDialog - id: 1789
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] pushDialog - id: 1790
[Dialog2] pushDialog - id: 1791
[Dialog2] pushDialog - id: 1792
[Diary] addPage - adding page_008_0
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1790
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1791
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1792
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
ana1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ala1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Friedlen
[Dialog2] pushDialog - id: 1054
[Dialog2] launchNextDialog - id: 1054
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] pushDialog - id: 1055
[Dialog2] pushDialog - id: 1056
[Dialog2] pushDialog - id: 1057
[Dialog2] pushDialog - id: 1058
[Dialog2] pushDialog - id: 1059
[Dialog2] pushDialog - id: 1060
[Dialog2] pushDialog - id: 1061
[Dialog2] pushDialog - id: 1717
[Dialog2] pushDialog - id: 1062
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 1055
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1056
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1057
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1058
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1059
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1060
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1061
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1717
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1062
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\budapest\0001.wp
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aka1
[TeWarp3::configMarker: Unknown marker 0 on animation : ala1
[TeWarp3::configMarker: Unknown marker 0 on animation : ama1
[TeWarp3::configMarker: Unknown marker 0 on animation : ana1
[TeWarp3::configMarker: Unknown marker 0 on animation : aoa1
[TeWarp3::configMarker: Unknown marker 0 on animation : apa1
[TeWarp3::configMarker: Unknown marker 0 on animation : aqa1
entering 3D/budapest/0001.wp
[TeWarp3::Anim] load - anim aga1 already loaded
[TeWarp3::Anim] load - anim aia1 already loaded
[TeWarp3::Anim] load - anim afa1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim ama1 already loaded
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeWarp3::Anim] load - anim apa1 already loaded
[TeWarp3::Anim] load - anim aka1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1012
[Dialog2] launchNextDialog - id: 1012
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01.jpg
[Dialog2] pushDialog - id: 1013
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 1013
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[TeWarp3::Anim] load - anim afa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim afa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1006
[Dialog2] launchNextDialog - id: 1006
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1052
[Dialog2] launchNextDialog - id: 1052
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aga1
entering 3D/budapest/0002.wp
[TeWarp3::Anim] load - anim aka1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim ama1 already loaded
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeWarp3::Anim] load - anim apa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ama1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[GameWarp] onKeyPressed - 9 - 	
[GameWarp] onKeyPressed - 73 - I
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[GameWarp] onKeyPressed - 73 - I
[GameWarp] onKeyPressed - 73 - I
OnCombinationFinished(BandeAudio_Scotch)
OnCombinationFinished(Cire_Briquet)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
apa1
OnDocumentOpened(zza10001)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(zza10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1153
[Dialog2] launchNextDialog - id: 1153
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(zza10001_zoomed_0, button0)
[Dialog2] pushDialog - id: 1020
[Dialog2] launchNextDialog - id: 1020
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] pushDialog - id: 1021
[Dialog2] pushDialog - id: 1022
[Dialog2] pushDialog - id: 1023
[Dialog2] pushDialog - id: 1024
[Dialog2] pushDialog - id: 1025
[Dialog2] pushDialog - id: 1026
[Dialog2] pushDialog - id: 1027
[Dialog2] launchNextDialog - id: 1021
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1022
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1023
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1024
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[GameWarp] onKeyPressed - 32 -  
[GameWarp] onKeyPressed - 27 - 
[GameWarp] onKeyPressed - 32 -  
[GameWarp] onKeyPressed - 83 - S
SUSPEND
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[GameWarp] onKeyPressed - 83 - S
SUSPEND
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[Dialog2] launchNextDialog - id: 1025
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[GameWarp] onKeyPressed - 83 - S
SUSPEND
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[GameWarp] onKeyPressed - 83 - S
SUSPEND
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[Dialog2] launchNextDialog - id: 1026
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1027
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[GameWarp] onKeyPressed - 27 - 
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/prologue_save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 1 warpName = 3D/budapest/0002.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : aga1
entering 3D/budapest/0002.wp
[TeWarp3::Anim] load - anim aka1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeWarp3::Anim] load - anim apa1 already loaded
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/prologue_save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 1 warpName = 3D/budapest/0002.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : aga1
entering 3D/budapest/0002.wp
[TeWarp3::Anim] load - anim aka1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeWarp3::Anim] load - anim apa1 already loaded
[Application] onMenuTransitionFinished
aka1
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1037
[Dialog2] launchNextDialog - id: 1037
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] pushDialog - id: 1038
[Dialog2] pushDialog - id: 1039
[Dialog2] pushDialog - id: 1040
[Dialog2] pushDialog - id: 1041
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1038
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1039
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1040
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1041
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1047
[Dialog2] launchNextDialog - id: 1047
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] pushDialog - id: 1048
[Dialog2] pushDialog - id: 1049
[Dialog2] pushDialog - id: 1050
[Dialog2] pushDialog - id: 1051
[Dialog2] launchNextDialog - id: 1048
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1049
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1050
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1051
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1042
[Dialog2] launchNextDialog - id: 1042
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] pushDialog - id: 1043
[Dialog2] pushDialog - id: 1044
[Dialog2] pushDialog - id: 1045
[Dialog2] launchNextDialog - id: 1043
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1044
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1045
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
apa1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
aqa1
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
aqa1
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
aqa1
OnDocumentOpened(awa10001)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(awa10001_zoomed_0, button1)
OnDocumentOpened(awa10001)
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
OnShowedDocumentButtonValidated(awa10001_zoomed_0, button1)
OnDocumentOpened(awa10001)
OnShowedDocumentButtonValidated(awa10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim aqa1 already loaded
aqa1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
aoa1
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim aoa1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\CoffreFerme
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
asa1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
aka1
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\budapest\0001.wp
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aka1
[TeWarp3::configMarker: Unknown marker 0 on animation : ala1
[TeWarp3::configMarker: Unknown marker 0 on animation : ama1
[TeWarp3::configMarker: Unknown marker 0 on animation : ana1
[TeWarp3::configMarker: Unknown marker 1 on animation : aoa1
[TeWarp3::configMarker: Unknown marker 0 on animation : apa1
[TeWarp3::configMarker: Unknown marker 0 on animation : aqa1
entering 3D/budapest/0001.wp
[TeWarp3::Anim] load - anim afa1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim aka1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + -1.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 0 -  zna10000.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 0 -  zma10000.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: -0.500000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + -0.500000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 0 -  zna10000.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 0 -  zma10000.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.000000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.000000 - -0.500000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + -1.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 0 -  zna10000.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 0 -  zma10000.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: -0.500000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + -0.500000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 0 -  zna10000.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 0 -  zma10000.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.000000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.000000 - -0.500000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + -1.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 0 -  zna10000.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 0 -  zma10000.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: -0.500000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -0.300000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 1 -  zna10001.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.200000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.200000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.500000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 1 -  zna10001.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 10 -  zma10010.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.200000
[PuzzleTableEcoute] updateCurves - courbe 2: 1.000000
[PuzzleTableEcoute] onStop - STOP
[PuzzleTableEcoute] onPlay - PLAYING
[PuzzleTableEcoute] updateCurves - modif courbe musique: 1 -  zna10001.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 10 -  zma10010.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.200000
[PuzzleTableEcoute] updateCurves - courbe 2: 1.000000
[TeSFX::play()] file name : Sounds/SFX/b_Metal02.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.200000 - -0.300000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 + -0.500000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[TeSFX::play()] file name : Sounds/SFX/b_Metal02.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 - -0.500000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 + -0.300000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 6 -  zma10006.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.700000
[TeSFX::play()] file name : Sounds/SFX/b_Metal02.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.700000 - -0.300000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -0.300000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 1 -  zna10001.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 10 -  zma10010.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.200000
[PuzzleTableEcoute] updateCurves - courbe 2: 1.000000
[TeSFX::play()] file name : Sounds/SFX/b_Metal02.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.200000 - -0.300000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -0.100000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 4 -  zna10004.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 10 -  zma10010.png
[PuzzleTableEcoute] updateCurves - courbe 0: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.400000
[PuzzleTableEcoute] updateCurves - courbe 2: 1.000000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 - 1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.400000 - -0.100000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -0.500000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 0 -  zna10000.png
[PuzzleTableEcoute] onVictory - VICTORY!!
[PuzzleTableEcoute] updateCurves - modif courbe voix: 11 -  zma10011.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.000000
[PuzzleTableEcoute] updateCurves - courbe 2: 1.000000
[PuzzleTableEcoute] onVictory - VICTORY!!
[PuzzleTimeHandler] getTotalTime: 0 + 44
[TeWarp3::configMarker: Unknown marker 0 on animation : aka1
[TeWarp3::Anim] load - anim ara1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aga1
entering 3D/budapest/0002.wp
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[Dialog2] pushDialog - id: 1010
[Dialog2] launchNextDialog - id: 1010
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeSFX::play()] file name : Sounds/SFX/Clic_prec-suiv.wav error : 40963
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Archives
OnDocumentOpened(F002_02)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(F002_02_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Friedlen
OnDocumentOpened(axb10001)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(axb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Archives
OnDocumentOpened(F002_02)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(F002_02_zoomed_0, button19)
OnDocumentOpened(ata10003)
OnShowedDocumentButtonValidated(ata10003_zoomed_0, button1)
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
OnDocumentOpened(aya10001)
OnShowedDocumentButtonValidated(aya10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(aya10001_zoomed_0, button1)
OnDocumentOpened(aya10002)
OnShowedDocumentButtonValidated(aya10002_zoomed_0, button1)
OnDocumentOpened(aya10001)
OnShowedDocumentButtonValidated(aya10001_zoomed_0, button1)
OnDocumentOpened(aya10002)
OnShowedDocumentButtonValidated(aya10002_zoomed_0, button0)
OnDocumentOpened(F002_02)
OnShowedDocumentButtonValidated(F002_02_zoomed_0, button19)
OnDocumentOpened(ata10003)
OnShowedDocumentButtonValidated(ata10003_zoomed_0, button1)
OnDocumentOpened(aya10001)
OnShowedDocumentButtonValidated(aya10001_zoomed_0, button0)
OnDocumentOpened(F002_02)
OnShowedDocumentButtonValidated(F002_02_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Archives
OnDocumentOpened(F002_02)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(F002_02_zoomed_0, button10)
OnDocumentOpened(ata10002)
OnShowedDocumentButtonValidated(ata10002_zoomed_0, button1)
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
OnDocumentOpened(aza10001)
OnShowedDocumentButtonValidated(aza10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\budapest\0003.wp
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
entering 3D/budapest/0003.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1071
[Dialog2] launchNextDialog - id: 1071
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue3_W03.jpg
[Dialog2] pushDialog - id: 1072
[Dialog2] pushDialog - id: 1073
[Dialog2] pushDialog - id: 1074
[Dialog2] pushDialog - id: 1075
[Dialog2] pushDialog - id: 1076
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1072
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue3_W03.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1073
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue3_W03.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1074
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue3_W03.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1075
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue3_W03.jpg
[Dialog2] launchNextDialog - id: 1076
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue3_W03.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
entering 3D/budapest/0004.wp
[TeWarp3::Anim] load - anim bia1 already loaded
[Diary] addPage - adding page_015_0
[Dialog2] pushDialog - id: 1078
[Dialog2] launchNextDialog - id: 1078
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1079
[Dialog2] launchNextDialog - id: 1079
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
OnDocumentOpened(bha1)
[Dialog2] pushDialog - id: 1095
[Dialog2] launchNextDialog - id: 1095
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1096
[Dialog2] pushDialog - id: 1097
[Dialog2] pushDialog - id: 1098
[Dialog2] pushDialog - id: 1099
[Dialog2] pushDialog - id: 1100
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1096
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1097
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1098
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1099
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] launchNextDialog - id: 1100
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1086
[Dialog2] launchNextDialog - id: 1086
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] pushDialog - id: 1087
[Dialog2] pushDialog - id: 1088
[Dialog2] pushDialog - id: 1736
[Dialog2] launchNextDialog - id: 1087
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1088
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1736
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1082
[Dialog2] launchNextDialog - id: 1082
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] pushDialog - id: 1083
[Dialog2] pushDialog - id: 1084
[Dialog2] pushDialog - id: 1085
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1083
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[Dialog2] launchNextDialog - id: 1084
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1085
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1719
[Dialog2] launchNextDialog - id: 1719
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] pushDialog - id: 1720
[Dialog2] pushDialog - id: 1721
[Dialog2] pushDialog - id: 1722
[Dialog2] pushDialog - id: 1723
[Dialog2] pushDialog - id: 1724
[Dialog2] pushDialog - id: 1725
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1720
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] launchNextDialog - id: 1721
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1722
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] launchNextDialog - id: 1723
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1724
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[Dialog2] launchNextDialog - id: 1725
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] pushDialog - id: 1104
[Dialog2] launchNextDialog - id: 1104
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] pushDialog - id: 1105
[Dialog2] pushDialog - id: 1106
[Dialog2] pushDialog - id: 1107
[Dialog2] pushDialog - id: 1108
[Dialog2] pushDialog - id: 1109
[Dialog2] pushDialog - id: 1110
[Dialog2] pushDialog - id: 1111
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1105
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1106
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1107
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] launchNextDialog - id: 1108
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1109
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1110
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[Dialog2] launchNextDialog - id: 1111
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : bia1
entering 3D/budapest/0003.wp
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bda1 already loaded
[TeWarp3::Anim] load - anim bea1 already loaded
[TeWarp3::Anim] load - anim bfa1 already loaded
[TeWarp3::Anim] load - anim bga1 already loaded
[TeWarp3::Anim] load - anim bba1 already loaded
[TeWarp3::Anim] load - anim bca1 already loaded
[TeWarp3::Anim] load - anim baa1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
OnCombinationFinished(Polaroid_Pellicule)
[TeWarp3::Anim] load - anim bia1 already loaded
OnCombinationFinished(PolaroidPellicule_Piles)
OnCombinationFinished(Pulverisateur_PoudreEmpreinte)
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
entering 3D/budapest/0004.wp
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 253.000000 x 3.348349
AngleX: 253 - angleY: 3.3483488559723
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 169.000000 x -20.651651
AngleX: 169 - angleY: -20.651651382446
[TeWarp3::Anim] load - anim bia1 already loaded
OnDocumentOpened(bha1)
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
OnShowedDocumentButtonValidated(bha1_zoomed_0, button0)
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 156.000000 x -35.276653
AngleX: 156 - angleY: -35.276653289795
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 247.000000 x 10.437501
AngleX: 247 - angleY: 10.437500953674
[Dialog2] pushDialog - id: 1128
[Dialog2] launchNextDialog - id: 1128
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1129
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1129
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] pushDialog - id: 1119
[Dialog2] launchNextDialog - id: 1119
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Diary] addPage - adding page_016_0
[Dialog2] pushDialog - id: 1120
[Dialog2] launchNextDialog - id: 1120
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] pushDialog - id: 1121
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1121
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 0.000000 x 4.720729
AngleX: 0 - angleY: 4.7207293510437
[Dialog2] pushDialog - id: 1130
[Dialog2] launchNextDialog - id: 1130
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[Dialog2] pushDialog - id: 1131
[Dialog2] pushDialog - id: 1132
[Dialog2] pushDialog - id: 1133
[Dialog2] pushDialog - id: 1101
[Dialog2] pushDialog - id: 1102
[Dialog2] pushDialog - id: 1103
[Dialog2] pushDialog - id: 1278
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1131
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] launchNextDialog - id: 1132
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1133
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[Dialog2] launchNextDialog - id: 1101
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1102
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1103
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] launchNextDialog - id: 1278
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : bia1
entering 3D/budapest/0003.wp
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bga1 already loaded
[TeWarp3::Anim] load - anim baa1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aga1
entering 3D/budapest/0002.wp
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[InventoryMenu] updateAvatar - loading avatar 05 - jauge 18
[Dialog2] pushDialog - id: 1732
[Dialog2] launchNextDialog - id: 1732
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1733
[Dialog2] launchNextDialog - id: 1733
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 05 - jauge 18
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 6
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_B_N + B_medicament_C_N)
OnFirstAidKitCombinationFinished - start ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 6
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_B_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
3D\Telephone
[Dialog2] pushDialog - id: 1281
[Dialog2] launchNextDialog - id: 1281
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1282
[Dialog2] pushDialog - id: 1283
[Dialog2] pushDialog - id: 1284
[Dialog2] pushDialog - id: 1285
[Dialog2] pushDialog - id: 1286
[Dialog2] pushDialog - id: 1287
[Dialog2] pushDialog - id: 1288
[Dialog2] pushDialog - id: 1289
[Dialog2] pushDialog - id: 1290
[Dialog2] pushDialog - id: 1291
[Dialog2] launchNextDialog - id: 1282
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1283
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1284
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1285
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1286
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1287
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1288
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1289
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1290
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1291
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnTelephoneExit" n'existe pas.
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
spriteLayoutBindings:: multiple objects with name profilButton
[Application] onMenuTransitionFinished
EndPrologueMenu::onNewGameButton
EndPrologueMenu::onContinueButton
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0011.wp
entering 3D/Whitby/0011.wp
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[TeWarp3::Anim] load - anim l1b1 already loaded
[Application] onMenuTransitionFinished
[VideoPlayer] onSkipVideoButtonValidated
[VideoPlayer] onVideoStopped - Videos/cine0003.ogv
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[Dialog2] pushDialog - id: 1195
[Dialog2] launchNextDialog - id: 1195
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Diary] addPage - adding page_017_0
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[ObjectivesBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[DialogsBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[ObjectivesBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0011.wp
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim E1B1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[Application] onMenuTransitionFinished
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[ObjectivesBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
OnMusicFinished(Sounds/Musiques/DRACULA_Theme INTRO.ogg)
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[Diary] addPage - adding page_018_0
[Dialog2] pushDialog - id: 1197
[Dialog2] launchNextDialog - id: 1197
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1198
[Dialog2] pushDialog - id: 1199
[Dialog2] pushDialog - id: 1200
[Dialog2] pushDialog - id: 1203
[Dialog2] pushDialog - id: 1204
[Dialog2] pushDialog - id: 1205
[Dialog2] pushDialog - id: 1213
[Dialog2] pushDialog - id: 1214
[Dialog2] pushDialog - id: 1860
[Dialog2] pushDialog - id: 1216
[Dialog2] pushDialog - id: 1217
[Dialog2] pushDialog - id: 1218
[TeWarp3::Anim] load - anim cab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1198
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1199
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[Dialog2] launchNextDialog - id: 1200
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1203
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1204
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[Dialog2] launchNextDialog - id: 1205
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1213
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1214
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1860
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[Dialog2] launchNextDialog - id: 1216
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1217
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[Dialog2] launchNextDialog - id: 1218
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1220
[Dialog2] launchNextDialog - id: 1220
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1221
[Dialog2] pushDialog - id: 1222
[Dialog2] pushDialog - id: 1223
[Dialog2] pushDialog - id: 1224
[Dialog2] pushDialog - id: 1225
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1221
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1222
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] launchNextDialog - id: 1223
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1224
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1225
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1861
[Dialog2] launchNextDialog - id: 1861
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1862
[Dialog2] pushDialog - id: 1863
[Dialog2] pushDialog - id: 1864
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1862
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[Dialog2] launchNextDialog - id: 1863
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1864
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] pushDialog - id: 1317
[Dialog2] launchNextDialog - id: 1317
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1318
[Dialog2] pushDialog - id: 1522
[TeWarp3::Anim] load - anim cab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1318
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1522
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0004.wp
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::Anim] load - anim cnb1 already loaded
OnShowedDocumentButtonValidated(cjb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(cjb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(cjb10001_zoomed_0, button0)
[Dialog2] pushDialog - id: 1737
[Dialog2] launchNextDialog - id: 1737
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
entering 3D/Whitby/0002.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button2)
[Dialog2] pushDialog - id: 1226
[Dialog2] launchNextDialog - id: 1226
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
entering 3D/Whitby/0003.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0006.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim crb1 already loaded
OnShowedDocumentButtonValidated(csb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1230
[Dialog2] launchNextDialog - id: 1230
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(csb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(cvb10001_zoomed_0, button0)
OnShowedDocumentButtonValidated(csb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
OnShowedDocumentButtonValidated(csb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0007.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim fab1 already loaded
3D\Whitby\0008.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0008.wp
[TeWarp3::Anim] load - anim ebb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim ddb1 already loaded
[TeWarp3::Anim] load - anim dwb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[Dialog2] pushDialog - id: 1266
[Dialog2] launchNextDialog - id: 1266
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1267
[Dialog2] pushDialog - id: 1268
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Dialog2] launchNextDialog - id: 1267
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1268
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(glb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
OnShowedDocumentButtonValidated(glb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
OnShowedDocumentButtonValidated(glb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim ddb1 already loaded
[TeWarp3::Anim] load - anim dwb1 already loaded
3D\Position_5_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Bas_D[Dialog2] pushDialog - id: 1240
[Dialog2] launchNextDialog - id: 1240
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Position_4_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Position_3_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Haut_B[Dialog2] pushDialog - id: 1235
[Dialog2] launchNextDialog - id: 1235
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Haut_B[Dialog2] pushDialog - id: 1235
[Dialog2] launchNextDialog - id: 1235
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Haut_B[Dialog2] pushDialog - id: 1235
[Dialog2] launchNextDialog - id: 1235
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Position_2_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Bas_A[Dialog2] pushDialog - id: 1241
[Dialog2] launchNextDialog - id: 1241
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\AIII7OnShowedDocumentButtonValidated(dzb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1244
[Dialog2] launchNextDialog - id: 1244
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(dzb10001_zoomed_0, button0)
3D\Etagere_Bas_A[Dialog2] pushDialog - id: 1241
[Dialog2] launchNextDialog - id: 1241
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Position_1_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Position_2_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Haut_C[Dialog2] pushDialog - id: 1236
[Dialog2] launchNextDialog - id: 1236
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\CIII15OnShowedDocumentButtonValidated(dyb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1246
[Dialog2] launchNextDialog - id: 1246
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] getTotalTime: 0 + 74
3D\Position_3_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Position_4_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Bas_F[Dialog2] pushDialog - id: 1242
[Dialog2] launchNextDialog - id: 1242
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\FIV05[Dialog2] pushDialog - id: 1247
[Dialog2] launchNextDialog - id: 1247
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button2)
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 117
[Dialog2] launchNextDialog - id: 117
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button0)
3D\Whitby\0009.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[PuzzleTimeHandler] getTotalTime: 0 + 1
[Dialog2] pushDialog - id: 1866
[Dialog2] launchNextDialog - id: 1866
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(fcb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1272
[Dialog2] launchNextDialog - id: 1272
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(fcb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[PuzzleEngrenage] enter - eng EngrenageMobile0 - 0.564103x0.332031
[PuzzleEngrenage] enter - eng EngrenageMobile1 - 0.423443x0.286458
[PuzzleEngrenage] enter - eng EngrenageMobile2 - 0.574359x0.442708
[PuzzleEngrenage] enter - eng EngrenageMobile3 - 0.586081x0.572917
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 4 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
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[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
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[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
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[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
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[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
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[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
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[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
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[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
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[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
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[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 6 blocked by eng 5
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 6 blocked by eng 5
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 2 blocked by eng 5
[PuzzleEngrenage] update: angrenage 6 blocked by eng 5
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 5 blocked by eng 2
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 2 blocked by eng 5
[PuzzleEngrenage] update: angrenage 6 blocked by eng 5
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 5 blocked by eng 2
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 2 blocked by eng 5
[PuzzleEngrenage] update: angrenage 6 blocked by eng 5
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 5 blocked by eng 2
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 2 blocked by eng 5
[PuzzleEngrenage] update: angrenage 6 blocked by eng 5
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 5 blocked by eng 2
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 2 blocked by eng 5
[PuzzleEngrenage] update: angrenage 6 blocked by eng 5
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 5 blocked by eng 2
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 2 blocked by eng 5
[PuzzleEngrenage] update: angrenage 6 blocked by eng 5
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 5 blocked by eng 2
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 2 blocked by eng 5
[PuzzleEngrenage] update: angrenage 6 blocked by eng 5
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[PuzzleEngrenage] update: angrenage 8 blocked by eng 0
[PuzzleEngrenage] update: angrenage 4 blocked by eng 1
[PuzzleEngrenage] update: angrenage 5 blocked by eng 2
[PuzzleEngrenage] update: angrenage 1 blocked by eng 4
[PuzzleEngrenage] update: angrenage 2 blocked by eng 5
[PuzzleEngrenage] update: angrenage 6 blocked by eng 5
[PuzzleEngrenage] update: angrenage 5 blocked by eng 6
[PuzzleEngrenage] update: angrenage 7 blocked by eng 6
[PuzzleEngrenage] update: angrenage 6 blocked by eng 7
[PuzzleEngrenage] update: angrenage 8 blocked by eng 7
[PuzzleEngrenage] update: angrenage 0 blocked by eng 8
[PuzzleEngrenage] update: angrenage 7 blocked by eng 8
[TeWarp3::Anim] load - anim fab1 already loaded
[PuzzleTimeHandler] getTotalTime: 1 + 249
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
3D\Etagere_Bas_B[Dialog2] pushDialog - id: 1239
[Dialog2] launchNextDialog - id: 1239
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
entering 3D/Whitby/0003.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
OnShowedDocumentButtonValidated(chb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(chb10001_zoomed_0, button0)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
GameWarp::save mPrologue = 0 fileName = 0.xml
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
3D\FIV05[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button0)
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[ObjectivesBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[ObjectivesBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
3D\Etagere_Bas_G[Dialog2] pushDialog - id: 1243
[Dialog2] launchNextDialog - id: 1243
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Whitby\0009.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
OnShowedDocumentButtonValidated(glb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0008.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
OnCombinationFinished(Diapo_Rack)
[PuzzleTimeHandler] getTotalTime: 0 + 23
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim ecb1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
3D\Etagere_Bas_F[Dialog2] pushDialog - id: 1242
[Dialog2] launchNextDialog - id: 1242
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\FIV05OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button5)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button7)
Blabla[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[Dialog2] pushDialog - id: 1249
[Dialog2] launchNextDialog - id: 1249
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Bas_F[Dialog2] pushDialog - id: 107
[Dialog2] launchNextDialog - id: 107
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Bas_F[Dialog2] pushDialog - id: 107
[Dialog2] launchNextDialog - id: 107
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0006.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim crb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1320
[Dialog2] launchNextDialog - id: 1320
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1312
[Dialog2] launchNextDialog - id: 1312
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1313
[Dialog2] pushDialog - id: 1314
[Dialog2] pushDialog - id: 1315
[Dialog2] pushDialog - id: 1316
[Dialog2] launchNextDialog - id: 1313
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1314
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1315
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1316
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0004.wp
[TeWarp3::Anim] load - anim cnb1 already loaded
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cxb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim clb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim ecb1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
3D\Etagere_Bas_FGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0010.wp
[TeWarp3::Anim] load - anim gwb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[Dialog2] pushDialog - id: 1359
[Dialog2] launchNextDialog - id: 1359
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1693
[Dialog2] launchNextDialog - id: 1693
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
OnMusicFinished(Sounds/Musiques/Relance 4.ogg)
[TeWarp3::Anim] load - anim gwb1 already loaded
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[PuzzleTimeHandler] getTotalTime: 0 + 370
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0110.wp
GameWarp::save mPrologue = 0 fileName = 1.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim hvb1 already loaded
[TeWarp3::Anim] load - anim hyb1 already loaded
[TeWarp3::Anim] load - anim hzb1 already loaded
[TeWarp3::Anim] load - anim gzb1 already loaded
[Dialog2] pushDialog - id: 1361
[Dialog2] launchNextDialog - id: 1361
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1361
[Dialog2] launchNextDialog - id: 1361
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1363
[Dialog2] launchNextDialog - id: 1363
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1275
[Dialog2] launchNextDialog - id: 1275
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(gnb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1276
[Dialog2] launchNextDialog - id: 1276
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(gnb10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim gvb1 already loaded
[Dialog2] pushDialog - id: 1361
[Dialog2] launchNextDialog - id: 1361
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button5)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button9)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button14)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button19)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button20)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button15)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button10)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button10)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button5)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim grb1 already loaded
[TeWarp3::Anim] load - anim gsb1 already loaded
[TeWarp3::Anim] load - anim gtb1 already loaded
[TeWarp3::Anim] load - anim gub1 already loaded
[Dialog2] pushDialog - id: 1365
[Dialog2] launchNextDialog - id: 1365
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1372
[Dialog2] launchNextDialog - id: 1372
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button19)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button14)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button9)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button9)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button5)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim grb1 already loaded
[TeWarp3::Anim] load - anim gsb1 already loaded
[TeWarp3::Anim] load - anim gtb1 already loaded
[TeWarp3::Anim] load - anim gub1 already loaded
[Dialog2] pushDialog - id: 1364
[Dialog2] launchNextDialog - id: 1364
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1369
[Dialog2] launchNextDialog - id: 1369
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1370
[Dialog2] launchNextDialog - id: 1370
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1739
[Dialog2] launchNextDialog - id: 1739
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/DRACULA_Theme INTRO.ogg)
[TeWarp3::Anim] load - anim gxb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[Dialog2] pushDialog - id: 1382
[Dialog2] launchNextDialog - id: 1382
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1383
[Dialog2] pushDialog - id: 1384
[Dialog2] pushDialog - id: 1385
[Dialog2] pushDialog - id: 1386
[Dialog2] pushDialog - id: 1387
[Dialog2] pushDialog - id: 1388
[Dialog2] pushDialog - id: 1389
[Dialog2] launchNextDialog - id: 1383
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1384
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1385
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1386
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1387
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1388
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1389
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1374
[Dialog2] launchNextDialog - id: 1374
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1375
[Dialog2] launchNextDialog - id: 1375
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1377
[Dialog2] launchNextDialog - id: 1377
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button0)
Quit
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button0)
Quit
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[ObjectivesBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[DialogsBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
OnCombinationFinished(Eau_EauOxygenee)
OnCombinationFinished(EauOxygeneeEau_Javel)
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button1)
Grosse tche
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button1)
Grosse tche
[Diary] addPage - adding page_022_0
[Dialog2] pushDialog - id: 1380
[Dialog2] launchNextDialog - id: 1380
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button0)
Quit
[TeWarp3::Anim] load - anim hyb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim ecb1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Dialog2] pushDialog - id: 1344
[Dialog2] launchNextDialog - id: 1344
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1345
[Dialog2] launchNextDialog - id: 1345
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1325
[Dialog2] launchNextDialog - id: 1325
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1326
[Dialog2] pushDialog - id: 1327
[Dialog2] pushDialog - id: 1328
[Dialog2] pushDialog - id: 1329
[Dialog2] pushDialog - id: 1330
[Dialog2] pushDialog - id: 1331
[Dialog2] pushDialog - id: 1332
[Dialog2] pushDialog - id: 1333
[Dialog2] pushDialog - id: 1334
[Dialog2] pushDialog - id: 1335
[Dialog2] pushDialog - id: 1336
[Dialog2] pushDialog - id: 1337
[Dialog2] pushDialog - id: 1338
[Dialog2] launchNextDialog - id: 1326
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1327
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1328
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1329
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1330
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1331
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1332
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1333
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1334
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1335
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1336
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1337
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1338
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1295
[Dialog2] launchNextDialog - id: 1295
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1296
[Dialog2] pushDialog - id: 1297
[Dialog2] pushDialog - id: 1298
[Dialog2] pushDialog - id: 1299
[Dialog2] pushDialog - id: 1300
[Dialog2] pushDialog - id: 1301
[Dialog2] pushDialog - id: 1302
[Dialog2] pushDialog - id: 1303
[Dialog2] pushDialog - id: 1304
[Dialog2] pushDialog - id: 1305
[Dialog2] pushDialog - id: 1306
[Dialog2] pushDialog - id: 1307
[Dialog2] pushDialog - id: 1308
[Dialog2] pushDialog - id: 1309
[Dialog2] pushDialog - id: 1310
[Dialog2] launchNextDialog - id: 1296
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1297
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1298
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1299
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1300
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1301
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1302
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1303
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1304
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1305
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1306
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1307
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1308
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1309
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1310
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[Dialog2] pushDialog - id: 106
[Dialog2] launchNextDialog - id: 106
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim evb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[Dialog2] pushDialog - id: 1196
[Dialog2] launchNextDialog - id: 1196
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
OnShowedDocumentButtonValidated(EWB10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(EWB10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(EWB10001_zoomed_0, button0)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim eyb1 already loaded
[TeWarp3::Anim] load - anim exb1 already loaded
OnShowedDocumentButtonValidated(etb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1885
[Dialog2] launchNextDialog - id: 1885
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
OnShowedDocumentButtonValidated(etb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(etb10001_zoomed_0, button1)
[TeWarp3::Anim] load - anim exb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[Dialog2] pushDialog - id: 1395
[Dialog2] launchNextDialog - id: 1395
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1390
[Dialog2] launchNextDialog - id: 1390
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[Dialog2] pushDialog - id: 1402
[Dialog2] launchNextDialog - id: 1402
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1402
[Dialog2] launchNextDialog - id: 1402
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1394
[Dialog2] launchNextDialog - id: 1394
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1394
[Dialog2] launchNextDialog - id: 1394
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1393
[Dialog2] launchNextDialog - id: 1393
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim icb1 already loaded
[TeWarp3::Anim] load - anim idb1 already loaded
[Dialog2] pushDialog - id: 1404
[Dialog2] launchNextDialog - id: 1404
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1405
[Dialog2] launchNextDialog - id: 1405
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1391
[Dialog2] launchNextDialog - id: 1391
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1741
[Dialog2] launchNextDialog - id: 1741
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1401
[Dialog2] launchNextDialog - id: 1401
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[Dialog2] pushDialog - id: 117
[Dialog2] launchNextDialog - id: 117
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0015.wp
[Dialog2] pushDialog - id: 1406
[Dialog2] launchNextDialog - id: 1406
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1407
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1407
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1430
[Dialog2] launchNextDialog - id: 1430
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[Dialog2] pushDialog - id: 1408
[Dialog2] launchNextDialog - id: 1408
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[TeWarp3::Anim] load - anim ifb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 13
[TeWarp3::Anim] load - anim igb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 13
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
OnFirstAidKitCombinationFinished(B_pomme_N + B_pomme_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] onCombinationTestFinished
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim eyb1 already loaded
[TeWarp3::Anim] load - anim exb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim eyb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0004.wp
[TeWarp3::Anim] load - anim cnb1 already loaded
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cxb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
OnFirstAidKitCombinationFinished(B_poire_N + B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
OnFirstAidKitCombinationFinished(B_poire_N + B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
OnFirstAidKitCombinationFinished(B_poire_N + B_pomme_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 03
OnFirstAidKitCombinationFinished(B_poire_N + B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 03
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnFirstAidKitCombinationFinished(B_poire_N + B_pomme_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[FirstAidKit] onCombinationCancel
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim eyb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim eyb1 already loaded
[TeWarp3::Anim] load - anim exb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim jrb1 already loaded
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim ifb1 already loaded
[TeWarp3::Anim] load - anim igb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[PuzzleTimeHandler] getTotalTime: 0 + 1
[TeLuaThread::Execute] La fonction : "PuzzleBasReliefExit" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0015.wp
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim jrb1 already loaded
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim ifb1 already loaded
[TeWarp3::Anim] load - anim igb1 already loaded
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 15 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 15 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 15 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 15 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 15 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 15 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 17 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 10 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 17 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 17 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 17 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 17 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 15 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 15 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 12 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 12 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 12 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 23 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 23 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 10 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 10 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 10 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 10 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 10 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 4 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 10 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][2] = 10 != mSolution[0][2] = 3
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleTimeHandler] getTotalTime: 1 + 209
[TeWarp3::Anim] load - anim ieb1 already loaded
GameWarp::save mPrologue = 0 fileName = 2.xml
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0016.wp
[Diary] addPage - adding page_023_0
[TeWarp3::Anim] load - anim jrb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(iyb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(ixb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(iwb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnMusicFinished(Sounds/Musiques/Relance 3b.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim jrb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[PuzzleTimeHandler] getTotalTime: 0 + 9
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnShowedDocumentButtonValidated(iyb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 9 + 21
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button1)
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button2)
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button3)
[Dialog2] pushDialog - id: 1738
[Dialog2] launchNextDialog - id: 1738
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button3)
[Dialog2] pushDialog - id: 116
[Dialog2] launchNextDialog - id: 116
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim iib1 already loaded
[TeWarp3::Anim] load - anim ifb1 already loaded
[TeWarp3::Anim] load - anim igb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim icb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[TeWarp3::Anim] load - anim icb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim eyb1 already loaded
[TeWarp3::Anim] load - anim exb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim eyb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0004.wp
[TeWarp3::Anim] load - anim cnb1 already loaded
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cxb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim eyb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim eyb1 already loaded
[TeWarp3::Anim] load - anim exb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim iib1 already loaded
[TeWarp3::Anim] load - anim ifb1 already loaded
[TeWarp3::Anim] load - anim igb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0016.wp
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeWarp3::Anim] load - anim jrb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button3)
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnCombinationFinished(Os_BandesTissu)
OnCombinationFinished(TorcheSeche_Huile)
OnShowedDocumentButtonValidated(ixb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 30 + 15
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1745
[Dialog2] launchNextDialog - id: 1745
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(iwb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 45 + 20
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1412
[Dialog2] launchNextDialog - id: 1412
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnCombinationFinished(TorcheEteinte_Briquet)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0017.wp
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0018.wp
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0118.wp
[TeWarp3::Anim] load - anim jrb1 already loaded
[Dialog2] pushDialog - id: 1434
[Dialog2] launchNextDialog - id: 1434
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim jrb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[PuzzleChambreForte] onMedal
[PuzzleChambreForte] onMedal
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula4/Profile0/best_score.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0118.wp
entering 3D/Whitby/0118.wp
[TeWarp3::Anim] load - anim jpb1 already loaded
[TeWarp3::Anim] load - anim jrb1 already loaded
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleChambreForte] onMedal
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onMedal
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[PuzzleTimeHandler] getTotalTime: 0 + 23
[TeLuaThread::Execute] La fonction : "PuzzleChambreForteExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[Dialog2] pushDialog - id: 1692
[Dialog2] launchNextDialog - id: 1692
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onMedal
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleTimeHandler] getTotalTime: 23 + 101
[TeLuaThread::Execute] La fonction : "PuzzleChambreForteExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleTimeHandler] getTotalTime: 124 + 23
[TeLuaThread::Execute] La fonction : "PuzzleChambreForteExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleTimeHandler] getTotalTime: 147 + 8
[TeWarp3::Anim] load - anim jpb1 already loaded
[TeWarp3::Anim] load - anim jpb1 already loaded
GameWarp::save mPrologue = 0 fileName = 3.xml
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : jpb1
[TeWarp3::configMarker: Unknown marker 0 on animation : jrb1
entering 3D/Whitby/0019.wp
[TeWarp3::Anim] load - anim jpb1 already loaded
[TeWarp3::Anim] load - anim lbb1 already loaded
[TeWarp3::Anim] load - anim lab1 already loaded
[Dialog2] pushDialog - id: 1418
[Dialog2] launchNextDialog - id: 1418
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnMusicFinished(Sounds/Musiques/Relance 2.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 9
[TeWarp3::Anim] load - anim lcb1 already loaded
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeWarp3::Anim] load - anim lcb1 already loaded
[TeWarp3::Anim] load - anim jpb1 already loaded
[Dialog2] pushDialog - id: 1422
[Dialog2] launchNextDialog - id: 1422
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeWarp3::Anim] load - anim jpb1 already loaded
[Dialog2] pushDialog - id: 1423
[Dialog2] launchNextDialog - id: 1423
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1424
[Dialog2] launchNextDialog - id: 1424
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[Dialog2] pushDialog - id: 1435
[Dialog2] launchNextDialog - id: 1435
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1416
[Dialog2] launchNextDialog - id: 1416
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnFirstAidKitCombinationFinished(B_poire_N + B_pomme_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1420
[Dialog2] launchNextDialog - id: 1420
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1421
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 1421
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button4)
[Dialog2] pushDialog - id: 1426
[Dialog2] launchNextDialog - id: 1426
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1427
[Dialog2] launchNextDialog - id: 1427
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button4)
[Dialog2] pushDialog - id: 1426
[Dialog2] launchNextDialog - id: 1426
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1427
[Dialog2] launchNextDialog - id: 1427
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button0)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnCombinationFinished(Grappin_Corde)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lib1 already loaded
[TeWarp3::Anim] load - anim lbb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1419
[Dialog2] launchNextDialog - id: 1419
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[VideoPlayer] onVideoStopped - Videos/cine0004.ogv
[Dialog2] pushDialog - id: 1869
[Dialog2] launchNextDialog - id: 1869
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1872
[VideoPlayer] onVideoFinished - Videos/cine0004.ogv
[Dialog2] launchNextDialog - id: 1872
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1425
[Dialog2] launchNextDialog - id: 1425
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1752
[Dialog2] launchNextDialog - id: 1752
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[Dialog2] pushDialog - id: 1752
[Dialog2] launchNextDialog - id: 1752
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[Dialog2] pushDialog - id: 1752
[Dialog2] launchNextDialog - id: 1752
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1425
[Dialog2] launchNextDialog - id: 1425
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1704
[Dialog2] launchNextDialog - id: 1704
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeWarp3::Anim] load - anim lgb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lgb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1750
[Dialog2] launchNextDialog - id: 1750
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[Dialog2] pushDialog - id: 1750
[Dialog2] launchNextDialog - id: 1750
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[Dialog2] pushDialog - id: 104
[Dialog2] launchNextDialog - id: 104
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 104
[Dialog2] launchNextDialog - id: 104
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 104
[Dialog2] launchNextDialog - id: 104
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 104
[Dialog2] launchNextDialog - id: 104
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula4/Profile0/best_score.xml
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0019.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : jpb1
[TeWarp3::configMarker: Unknown marker 0 on animation : jrb1
entering 3D/Whitby/0019.wp
[TeWarp3::Anim] load - anim jpb1 already loaded
[TeWarp3::Anim] load - anim lib1 already loaded
[TeWarp3::Anim] load - anim lgb1 already loaded
[TeWarp3::Anim] load - anim lcb1 already loaded
[TeWarp3::Anim] load - anim lbb1 already loaded
[TeWarp3::Anim] load - anim lfb1 already loaded
[Application] onMenuTransitionFinished
[Dialog2] pushDialog - id: 104
[Dialog2] launchNextDialog - id: 104
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[Dialog2] pushDialog - id: 1750
[Dialog2] launchNextDialog - id: 1750
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 104
[Dialog2] launchNextDialog - id: 104
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnCombinationFinished(BalleArgent_Couteau)
OnCombinationFinished(Poudre_BoiteCylindrique)
OnCombinationFinished(BoiteCylindriquePoudre_Meche)
[TeWarp3::Anim] load - anim lgb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeWarp3::Anim] load - anim lgb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeWarp3::Anim] load - anim lgb1 already loaded
GameWarp::save mPrologue = 0 fileName = 4.xml
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1429
[Dialog2] launchNextDialog - id: 1429
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lib1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lib1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lib1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0020.wp
[Diary] addPage - adding page_024_0
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[Dialog2] pushDialog - id: 1523
[Dialog2] launchNextDialog - id: 1523
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W20_W.jpg
[Dialog2] pushDialog - id: 1441
[Dialog2] pushDialog - id: 1442
[Dialog2] pushDialog - id: 1443
[Dialog2] launchNextDialog - id: 1441
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W20_W.jpg
[Dialog2] launchNextDialog - id: 1442
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W20_W.jpg
OnMusicFinished(Sounds/Musiques/Relance 4.ogg)
[Dialog2] launchNextDialog - id: 1443
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W20_W.jpg
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0008.wp
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[Dialog2] pushDialog - id: 1444
[Dialog2] launchNextDialog - id: 1444
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[Dialog2] pushDialog - id: 1445
[Dialog2] pushDialog - id: 1446
[Dialog2] pushDialog - id: 1447
[Dialog2] pushDialog - id: 1347
[Dialog2] pushDialog - id: 1348
[Dialog2] pushDialog - id: 1349
[Dialog2] pushDialog - id: 1350
[Dialog2] pushDialog - id: 1452
[Dialog2] pushDialog - id: 1453
[Dialog2] pushDialog - id: 1451
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1445
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1446
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1447
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[Dialog2] launchNextDialog - id: 1347
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1348
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1349
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1350
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1452
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1453
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1451
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] pushDialog - id: 1354
[Dialog2] launchNextDialog - id: 1354
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1355
[Dialog2] pushDialog - id: 1356
[Dialog2] pushDialog - id: 1357
[Dialog2] pushDialog - id: 1358
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1355
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1356
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1357
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1358
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] pushDialog - id: 1455
[Dialog2] launchNextDialog - id: 1455
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1456
[Dialog2] pushDialog - id: 1753
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1456
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1753
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] pushDialog - id: 1351
[Dialog2] launchNextDialog - id: 1351
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1352
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1352
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[TeWarp3::Anim] load - anim eab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim eab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : eab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0004.wp
[TeWarp3::Anim] load - anim cnb1 already loaded
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnFirstAidKitCombinationFinished(B_poire_N + B_pomme_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
[FirstAidKit] onCombinationTestFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
OnFirstAidKitCombinationFinished(B_poire_N + B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnFirstAidKitCombinationFinished(B_poire_N + B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
OnFirstAidKitCombinationFinished(B_poire_N + B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnFirstAidKitCombinationFinished(B_poire_N + B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnFirstAidKitCombinationFinished(B_poire_N + B_pomme_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[FirstAidKit] onCombinationCancel
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0002.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button3)
[Dialog2] pushDialog - id: 1516
[Dialog2] launchNextDialog - id: 1516
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnCombinationFinished(CylindreBrise_Colle)
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button3)
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button2)
[Dialog2] pushDialog - id: 1514
[Dialog2] launchNextDialog - id: 1514
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button1)
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button2)
[Dialog2] pushDialog - id: 1535
[Dialog2] launchNextDialog - id: 1535
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1536
[Dialog2] pushDialog - id: 1537
[Dialog2] pushDialog - id: 1538
[Dialog2] pushDialog - id: 1539
[Dialog2] pushDialog - id: 1540
[Dialog2] pushDialog - id: 1541
[Dialog2] pushDialog - id: 1542
[Dialog2] pushDialog - id: 1543
[Dialog2] pushDialog - id: 1544
[Dialog2] launchNextDialog - id: 1536
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1537
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1538
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1539
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1540
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1541
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1542
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1543
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1544
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1526
[Dialog2] launchNextDialog - id: 1526
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1527
[Dialog2] pushDialog - id: 1530
[Dialog2] pushDialog - id: 1531
[Dialog2] pushDialog - id: 1532
[Dialog2] pushDialog - id: 1533
[Dialog2] launchNextDialog - id: 1527
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1530
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[Dialog2] launchNextDialog - id: 1531
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1532
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1533
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1488
[Dialog2] launchNextDialog - id: 1488
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1489
[Dialog2] pushDialog - id: 1490
[Dialog2] pushDialog - id: 1491
[Dialog2] pushDialog - id: 1492
[Dialog2] pushDialog - id: 1493
[Dialog2] pushDialog - id: 1494
[Dialog2] pushDialog - id: 1495
[Dialog2] pushDialog - id: 1496
[Dialog2] pushDialog - id: 1497
[Dialog2] pushDialog - id: 1498
[Dialog2] launchNextDialog - id: 1489
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1490
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1491
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1492
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1493
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1494
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1495
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1496
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1497
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1498
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0006.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim crb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0020.wp
[TeWarp3::Anim] load - anim CZB1 already loaded
[TeWarp3::Anim] load - anim lsb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1477
[Dialog2] launchNextDialog - id: 1477
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim lsb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1478
[Dialog2] launchNextDialog - id: 1478
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1479
[Dialog2] launchNextDialog - id: 1479
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1480
[Dialog2] launchNextDialog - id: 1480
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1481
[Dialog2] launchNextDialog - id: 1481
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1482
[Dialog2] launchNextDialog - id: 1482
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1483
[Diary] addPage - adding page_025_0
[Dialog2] pushDialog - id: 1485
[Dialog2] launchNextDialog - id: 1483
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1485
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim lsb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : jpb1
[TeWarp3::configMarker: Unknown marker 0 on animation : jrb1
entering 3D/Whitby/0019.wp
[TeWarp3::Anim] load - anim jpb1 already loaded
[TeWarp3::Anim] load - anim lib1 already loaded
[TeWarp3::Anim] load - anim lcb1 already loaded
[TeWarp3::Anim] load - anim lbb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1425
[Dialog2] launchNextDialog - id: 1425
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0020.wp
[TeWarp3::Anim] load - anim CZB1 already loaded
[TeWarp3::Anim] load - anim lsb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim eyb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim E1B1 already loaded
[TeWarp3::Anim] load - anim eyb1 already loaded
[TeWarp3::Anim] load - anim exb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : jrb1
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim iib1 already loaded
[TeWarp3::Anim] load - anim ifb1 already loaded
[TeWarp3::Anim] load - anim igb1 already loaded
[Dialog2] pushDialog - id: 115
[Dialog2] launchNextDialog - id: 115
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim E1B1 already loaded
[TeWarp3::Anim] load - anim eyb1 already loaded
[TeWarp3::Anim] load - anim exb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim E1B1 already loaded
[TeWarp3::Anim] load - anim eyb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1508
[Dialog2] launchNextDialog - id: 1508
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1509
[Dialog2] pushDialog - id: 1510
[Dialog2] pushDialog - id: 1501
[Dialog2] pushDialog - id: 1502
[Dialog2] pushDialog - id: 1503
[Dialog2] pushDialog - id: 1504
[Dialog2] pushDialog - id: 1505
[Dialog2] pushDialog - id: 1506
[Dialog2] pushDialog - id: 1507
[Diary] addPage - adding page_026_0
[Dialog2] launchNextDialog - id: 1509
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1510
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1501
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1502
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1503
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1504
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1505
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1506
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1507
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1511
[Dialog2] launchNextDialog - id: 1511
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0002.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : eab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
3D\FIV05GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0110.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim hyb1 already loaded
[TeWarp3::Anim] load - anim gxb1 already loaded
[TeWarp3::Anim] load - anim gvb1 already loaded
[TeWarp3::Anim] load - anim grb1 already loaded
[TeWarp3::Anim] load - anim gsb1 already loaded
[TeWarp3::Anim] load - anim gtb1 already loaded
[TeWarp3::Anim] load - anim gub1 already loaded
OnShowedDocumentButtonValidated(gnb10001_zoomed_0, button0)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : eab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
3D\Whitby\0008.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0008.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1757
[Dialog2] launchNextDialog - id: 1757
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1758
[Dialog2] pushDialog - id: 1759
[Dialog2] pushDialog - id: 1760
[Dialog2] pushDialog - id: 1761
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1758
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1759
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] launchNextDialog - id: 1760
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1761
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1461
[Dialog2] launchNextDialog - id: 1461
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1462
[Dialog2] pushDialog - id: 1463
[Dialog2] pushDialog - id: 1464
[Dialog2] pushDialog - id: 1465
[Dialog2] pushDialog - id: 1466
[Dialog2] pushDialog - id: 1467
[Dialog2] pushDialog - id: 1468
[Dialog2] pushDialog - id: 1469
[Dialog2] pushDialog - id: 1470
[Dialog2] pushDialog - id: 1471
[Dialog2] pushDialog - id: 1472
[Dialog2] pushDialog - id: 1473
[Dialog2] pushDialog - id: 1474
[Dialog2] pushDialog - id: 1475
[Dialog2] launchNextDialog - id: 1462
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1463
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1464
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1465
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1466
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[Dialog2] launchNextDialog - id: 1467
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1468
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[Dialog2] launchNextDialog - id: 1469
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1470
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1471
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1472
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1473
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1474
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[Dialog2] launchNextDialog - id: 1475
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1765
[Dialog2] launchNextDialog - id: 1765
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1557
[Dialog2] pushDialog - id: 1558
[Dialog2] pushDialog - id: 1559
[Dialog2] pushDialog - id: 1560
[Dialog2] pushDialog - id: 1561
[Dialog2] pushDialog - id: 1562
[Dialog2] pushDialog - id: 1563
[Dialog2] pushDialog - id: 1564
[Dialog2] pushDialog - id: 1565
[Dialog2] pushDialog - id: 1566
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1557
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1558
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[Dialog2] launchNextDialog - id: 1559
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1560
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1561
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1562
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1563
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1564
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1565
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[Dialog2] launchNextDialog - id: 1566
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[TeWarp3::Anim] load - anim eab1 already loaded
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/HotelIstambul/0001.wp
GameWarp::save mPrologue = 0 fileName = 5.xml
[Diary] addPage - adding page_027_0
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : nqd1
entering 3D/HotelIstambul/0002.wp
[TeWarp3::Anim] load - anim nqd1 already loaded
[Dialog2] pushDialog - id: 1573
[Dialog2] launchNextDialog - id: 1573
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1574
[Dialog2] pushDialog - id: 1575
[Dialog2] launchNextDialog - id: 1574
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1575
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/HotelIstambul/0001.wp
[TeWarp3::Anim] load - anim nqd1 already loaded
[Dialog2] pushDialog - id: 1698
[Dialog2] launchNextDialog - id: 1698
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeWarp3::Anim] load - anim nqd1 already loaded
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0001.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : Istambul
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mhc1 already loaded
[Dialog2] pushDialog - id: 1600
[Dialog2] launchNextDialog - id: 1600
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1594
[Dialog2] launchNextDialog - id: 1594
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mac1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0003.wp
[TeWarp3::Anim] load - anim mac1 already loaded
[Dialog2] pushDialog - id: 1605
[Dialog2] launchNextDialog - id: 1605
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1606
[Dialog2] pushDialog - id: 1607
[Dialog2] launchNextDialog - id: 1606
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1607
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/Dracula YA_02.ogg)
[Dialog2] pushDialog - id: 1608
[Dialog2] launchNextDialog - id: 1608
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1609
[Dialog2] launchNextDialog - id: 1609
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1620
[Dialog2] pushDialog - id: 1621
[Dialog2] pushDialog - id: 1622
[Dialog2] pushDialog - id: 1623
[Dialog2] pushDialog - id: 1624
[Dialog2] pushDialog - id: 1625
[Dialog2] pushDialog - id: 1626
[Dialog2] pushDialog - id: 1627
[Dialog2] pushDialog - id: 1628
[Dialog2] launchNextDialog - id: 1620
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1621
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1622
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1623
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1624
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[Dialog2] launchNextDialog - id: 1625
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1626
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[Dialog2] launchNextDialog - id: 1627
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1628
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1633
[Dialog2] launchNextDialog - id: 1633
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[Dialog2] pushDialog - id: 1634
[Dialog2] pushDialog - id: 1635
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1634
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1635
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1636
[Dialog2] launchNextDialog - id: 1636
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[Dialog2] pushDialog - id: 1637
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1637
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1645
[Dialog2] launchNextDialog - id: 1645
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[Dialog2] pushDialog - id: 1646
[Dialog2] pushDialog - id: 1647
[Dialog2] pushDialog - id: 1648
[Dialog2] launchNextDialog - id: 1646
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[Dialog2] launchNextDialog - id: 1647
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1648
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1649
[Dialog2] launchNextDialog - id: 1649
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1650
[Dialog2] launchNextDialog - id: 1650
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1656
[Dialog2] pushDialog - id: 1657
[Dialog2] pushDialog - id: 1658
[Dialog2] pushDialog - id: 1659
[Dialog2] launchNextDialog - id: 1656
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[Dialog2] launchNextDialog - id: 1657
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1658
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1659
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0001.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : Istambul
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mhc1 already loaded
[Diary] addPage - adding page_028_0
[Dialog2] pushDialog - id: 1595
[Dialog2] launchNextDialog - id: 1595
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1596
[Dialog2] pushDialog - id: 1597
[Dialog2] launchNextDialog - id: 1596
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1597
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0002.wp
[TeWarp3::Anim] load - anim mdc1 already loaded
[Dialog2] pushDialog - id: 1601
[Dialog2] launchNextDialog - id: 1601
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[VideoPlayer] onVideoStopped - Videos/cine0006.ogv
[VideoPlayer] onVideoFinished - Videos/cine0006.ogv
[TeWarp3::Anim] load - anim mdc1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0001.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : Istambul
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mhc1 already loaded
[Dialog2] pushDialog - id: 1691
[Dialog2] launchNextDialog - id: 1691
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleCrochetage] onHookUp - current pos:0
[PuzzleTimeHandler] getTotalTime: 0 + 4
[TeLuaThread::Execute] La fonction : "PuzzleCrochetageExit" n'existe pas.
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0002.wp
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mgc1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula4/Profile0/best_score.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yanek/0002.wp
entering 3D/Yanek/0002.wp
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mgc1 already loaded
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0001.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : Istambul
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mhc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1691
[Dialog2] launchNextDialog - id: 1691
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 3
[TeLuaThread::Execute] La fonction : "PuzzleCrochetageExit" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnCombinationFinished(TigeMetal_Pince)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleCrochetage] onHookUp - current pos:0
[PuzzleCrochetage] onHookUp - current pos:4
[PuzzleCrochetage] onHookUp - current pos:4
[PuzzleCrochetage] onHookUp - current pos:3
[PuzzleCrochetage] onHookUp - current pos:2
[PuzzleCrochetage] onHookUp - current pos:1
[PuzzleCrochetage] onHookUp - current pos:0
[PuzzleCrochetage] onHookUp - current pos:0
[PuzzleCrochetage] onHookUp - current pos:1
[PuzzleCrochetage] onHookUp - current pos:2
[PuzzleCrochetage] onHookUp - current pos:1
[PuzzleCrochetage] onHookUp - current pos:3
[PuzzleCrochetage] onHookUp - current pos:1
[PuzzleCrochetage] onHookUp - current pos:4
[PuzzleCrochetage] onHookUp - current pos:3
[PuzzleCrochetage] onHookUp - current pos:1
[PuzzleCrochetage] onHookUp - current pos:4
[PuzzleCrochetage] onHookUp - current pos:2
[PuzzleCrochetage] onHookUp - current pos:1
[PuzzleCrochetage] onHookUp - current pos:4
[PuzzleCrochetage] onHookUp - current pos:1
[PuzzleCrochetage] onHookUp - current pos:0
[PuzzleCrochetage] onHookUp - current pos:2
[PuzzleCrochetage] onHookUp - current pos:1
[PuzzleCrochetage] onHookUp - current pos:4
[PuzzleCrochetage] onHookUp - current pos:0
[PuzzleCrochetage] onHookUp - current pos:3
[PuzzleCrochetage] onHookUp - current pos:2
[PuzzleTimeHandler] getTotalTime: 0 + 90
[TeWarp3::Anim] load - anim mac1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0003.wp
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula4/Profile0/best_score.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yanek/0003.wp
entering 3D/Yanek/0003.wp
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
entering 3D/Yanek/0103.wp
GameWarp::save mPrologue = 0 fileName = 6.xml
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mlc1
entering 3D/Yanek/0004.wp
[TeWarp3::Anim] load - anim moc1 already loaded
[TeWarp3::Anim] load - anim mpc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1694
[Dialog2] launchNextDialog - id: 1694
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1695
[Dialog2] launchNextDialog - id: 1695
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help3
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 3
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 4
[TeLuaThread::Execute] La fonction : "PuzzleKaragozExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0005.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0006.wp
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleGueridon] onVictory - current angles: 40/240/80 (0/0/0)
[PuzzleTimeHandler] getTotalTime: 0 + 1
[TeLuaThread::Execute] La fonction : "PuzzleGueridonExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleGueridon] onVictory - current angles: 40/240/80 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/240/240 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 100/180/240 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 100/180/200 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 100/180/40 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 100/180/80 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 100/180/100 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 100/180/180 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 100/180/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 100/180/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 280/0/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 280/0/0 (0/0/0)
[PuzzleTimeHandler] getTotalTime: 1 + 56
[TeLuaThread::Execute] La fonction : "PuzzleGueridonExit" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula4/Profile0/best_score.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yanek/0006.wp
entering 3D/Yanek/0006.wp
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeWarp3::Anim] load - anim mrc1 already loaded
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mrc1
entering 3D/Yanek/0005.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help3
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 3 + 3
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help3
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 6 + 3
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 4 + 20
[TeLuaThread::Execute] La fonction : "PuzzleKaragozExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mlc1 already loaded
[Dialog2] pushDialog - id: 1661
[Dialog2] launchNextDialog - id: 1661
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1662
[Dialog2] launchNextDialog - id: 1662
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mlc1
entering 3D/Yanek/0004.wp
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 116
[Dialog2] launchNextDialog - id: 116
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnCombinationFinished(Eponge_Solvant)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeWarp3::Anim] load - anim mqc1 already loaded
[Dialog2] pushDialog - id: 1696
[Dialog2] launchNextDialog - id: 1696
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1697
[Dialog2] launchNextDialog - id: 1697
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help4
[PuzzleBras] setHelp help1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 9 + 5
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help6
[PuzzleTimeHandler] getTotalTime: 14 + 12
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[PuzzleBras] setHelp help1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 26 + 7
[PuzzleBras] setHelp help1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 33 + 0
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[PuzzleBras] setHelp help1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help2
[PuzzleTimeHandler] getTotalTime: 33 + 15
[PuzzleBras] setHelp help2
[PuzzleBras] setHelp help2
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help8
OnMusicFinished(Sounds/Musiques/Dracula YA_01.ogg)
[PuzzleTimeHandler] getTotalTime: 48 + 53
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula4/Profile0/best_score.xml
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yanek/0103.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[Application] onMenuTransitionFinished
[PuzzleBras] setHelp help2
[PuzzleBras] setHelp help4
[PuzzleBras] setHelp help2
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help11
[PuzzleBras] setHelp help8
[PuzzleBras] setHelp help11
[PuzzleTimeHandler] getTotalTime: 101 + 144
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mrc1
entering 3D/Yanek/0005.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0006.wp
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleGueridon] onVictory - current angles: 0/280/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 0/280/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 60/220/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 140/140/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 140/140/140 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 140/140/140 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 140/140/240 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/240/240 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/140/20 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/40/180 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/40/40 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/40/80 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/40/180 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/40/260 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/40/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/40/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/0/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/0/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/240 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/120 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/120 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/120 (0/0/0)
[PuzzleTimeHandler] getTotalTime: 57 + 100
[TeLuaThread::Execute] La fonction : "PuzzleGueridonExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mrc1
entering 3D/Yanek/0005.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help2
[PuzzleBras] setHelp help2
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help11
[PuzzleBras] setHelp help11
[PuzzleBras] setHelp help8
[PuzzleTimeHandler] getTotalTime: 245 + 34
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1662
[Dialog2] launchNextDialog - id: 1662
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mrc1
entering 3D/Yanek/0005.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0006.wp
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleGueridon] onVictory - current angles: 120/120/80 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/100 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/100 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/320 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/40 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/320 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/240/240 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/240/200 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/200/120 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 180/140/120 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 180/140/80 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 180/140/180 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 140/180/180 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 140/180/180 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 140/180/260 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 140/180/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 140/180/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/120/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 320/160/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 320/160/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/0/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 60/60/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 60/60/60 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 60/60/60 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 60/60/100 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 60/60/180 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 60/60/280 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 60/60/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 120/0/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 0/120/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 0/0/120 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 0/0/0 (0/0/0)
[PuzzleTimeHandler] getTotalTime: 157 + 115
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mrc1
entering 3D/Yanek/0005.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help2
[PuzzleBras] setHelp help2
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help8
[PuzzleTimeHandler] getTotalTime: 279 + 90
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula4/Profile0/best_score.xml
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : GeForce GTX 970/PCIe/SSE2
[TeRenderer::init] Version : 4.5.0 NVIDIA 352.86
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yanek/0103.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help2
[PuzzleBras] setHelp help4
[PuzzleBras] setHelp help2
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help8
[GameWarp] onKeyPressed - 32 -  
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 37 - %
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 37 - %
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[PuzzleBras] onMouseMove - GAGNE!!!!
[PuzzleBras] setHelp help9
[PuzzleTimeHandler] getTotalTime: 369 + 122
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1662
[Dialog2] launchNextDialog - id: 1662
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnCombinationFinished(MarionnetteCasse_Bras)
[Dialog2] pushDialog - id: 1662
[Dialog2] launchNextDialog - id: 1662
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
PuzzleKaragoz::repaired
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 169
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
spriteLayoutBindings:: multiple objects with name marker2
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button2)
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button1)
[Dialog2] pushDialog - id: 1667
[Dialog2] launchNextDialog - id: 1667
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button1)
[Dialog2] pushDialog - id: 1667
[Dialog2] launchNextDialog - id: 1667
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnCombinationFinished(Perche_Crochet)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button1)
[Dialog2] pushDialog - id: 1667
[Dialog2] launchNextDialog - id: 1667
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button1)
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button1)
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button1)
[PuzzlePhoto] onPhoto - coords: 7.000000 x -4.000000
[Diary] addPage - adding page_030_0
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1594
[Dialog2] launchNextDialog - id: 1594
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mkc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mlc1
entering 3D/Yanek/0004.wp
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzlePhoto] onPhoto - coords: 328.000000 x -18.027399
[Diary] addPage - adding page_029_0
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1594
[Dialog2] launchNextDialog - id: 1594
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mrc1
entering 3D/Yanek/0005.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0006.wp
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mrc1
entering 3D/Yanek/0005.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mkc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mlc1
entering 3D/Yanek/0004.wp
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[ObjectivesBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[DialogsBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mrc1
entering 3D/Yanek/0005.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0006.wp
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1669
[Dialog2] launchNextDialog - id: 1669
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0 fileName = 7.xml
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0007.wp
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1671
[Dialog2] launchNextDialog - id: 1671
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1672
[Dialog2] pushDialog - id: 1673
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 1672
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1673
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnMusicFinished(Sounds/Musiques/Relance 5.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzlePhoto] onPhoto - coords: 96.000000 x -22.712143
[Dialog2] pushDialog - id: 1726
[Dialog2] launchNextDialog - id: 1726
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzlePhoto] onPhoto - coords: 80.000000 x -23.837143
[Dialog2] pushDialog - id: 1726
[Dialog2] launchNextDialog - id: 1726
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzlePhoto] onPhoto - coords: 79.000000 x -28.337143
[Dialog2] pushDialog - id: 1726
[Dialog2] launchNextDialog - id: 1726
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzlePhoto] onPhoto - coords: 90.000000 x -12.399643
[Dialog2] pushDialog - id: 1726
[Dialog2] launchNextDialog - id: 1726
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzlePhoto] onPhoto - coords: 277.000000 x -26.649643
[Dialog2] pushDialog - id: 1726
[Dialog2] launchNextDialog - id: 1726
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeWarp3::Anim] load - anim myc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1674
[Dialog2] launchNextDialog - id: 1674
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnMusicFinished(Sounds/Musiques/Relance 4.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzlePhoto] onPhoto - coords: 240.000000 x -24.160969
[Diary] addPage - adding page_031_0
[Dialog2] pushDialog - id: 1676
[Dialog2] launchNextDialog - id: 1676
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1677
[Dialog2] launchNextDialog - id: 1677
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1678
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 1678
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[Dialog2] pushDialog - id: 1680
[Dialog2] launchNextDialog - id: 1680
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1686
[Dialog2] launchNextDialog - id: 1686
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[Dialog2] pushDialog - id: 1686
[Dialog2] launchNextDialog - id: 1686
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeWarp3::Anim] load - anim njc1 already loaded
[TeWarp3::Anim] load - anim nic1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1683
[Dialog2] launchNextDialog - id: 1683
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1684
[Dialog2] launchNextDialog - id: 1684
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1684
[Dialog2] launchNextDialog - id: 1684
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnCombinationFinished(Corde_CordeANoeuds)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1685
[Dialog2] launchNextDialog - id: 1685
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : nqd1
entering 3D/HotelIstambul/0002.wp
GameWarp::save mPrologue = 0 fileName = 8.xml
[TeWarp3::Anim] load - anim nqd1 already loaded
[Dialog2] pushDialog - id: 1590
[Dialog2] launchNextDialog - id: 1590
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : nwd1
entering 3D/HotelIstambul/0001.wp
[TeWarp3::Anim] load - anim nqd1 already loaded
[TeWarp3::Anim] load - anim nwd1 already loaded
[Diary] addPage - adding page_032_0
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : nqd1
entering 3D/HotelIstambul/0002.wp
[TeWarp3::Anim] load - anim nqd1 already loaded
[TeWarp3::Anim] load - anim nwd1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1578
[Dialog2] launchNextDialog - id: 1578
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1579
[Dialog2] pushDialog - id: 1580
[Dialog2] pushDialog - id: 1581
[Dialog2] pushDialog - id: 1582
[Dialog2] pushDialog - id: 1583
[Dialog2] pushDialog - id: 1584
[Dialog2] pushDialog - id: 1585
[Dialog2] pushDialog - id: 1586
[Dialog2] pushDialog - id: 1587
[Dialog2] pushDialog - id: 1588
[Dialog2] pushDialog - id: 1589
[Dialog2] launchNextDialog - id: 1579
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1580
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1581
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1582
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1583
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1584
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1585
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1586
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1587
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1588
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1589
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
OnMusicFinished(Sounds/Musiques/Dracula YA_01.ogg)
[PuzzleTimeHandler] getTotalTime: 0 + 181
[TeLuaThread::Execute] La fonction : "PuzzleCaisseExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 181 + 151
[VideoPlayer] onVideoStopped - Videos/cine0007.ogv
[VideoPlayer] onVideoFinished - Videos/cine0007.ogv
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula4/Profile0/best_score.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
Loading D:/Documents/My Games/Dracula4/Profile0/best_score.xml
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula4/Profile0/trophies.xml
[Application] onMenuTransitionFinished
[VideoPlayer] onVideoStopped - Videos/cine_extro.ogv
[VideoPlayer] onVideoFinished - Videos/cine_extro.ogv
Loading D:/Documents/My Games/Dracula4/Profile0/0.xml
Loading D:/Documents/My Games/Dracula4/Profile0/1.xml
Loading D:/Documents/My Games/Dracula4/Profile0/2.xml
Loading D:/Documents/My Games/Dracula4/Profile0/3.xml
Loading D:/Documents/My Games/Dracula4/Profile0/4.xml
Loading D:/Documents/My Games/Dracula4/Profile0/5.xml
Loading D:/Documents/My Games/Dracula4/Profile0/6.xml
Loading D:/Documents/My Games/Dracula4/Profile0/7.xml
Loading D:/Documents/My Games/Dracula4/Profile0/8.xml
[Application] onMenuTransitionFinished
